
- #Windows 3.1 setup disk Patch
- #Windows 3.1 setup disk password
Creating Shortcuts to Launch games in DOSBox.If you still need help with DOSBox, or with mountingĭrives in DOSBox, you can refer to the guides here: If you haven't worked with DOSBox before, see the DOSBox README. This guide is not a substitute for the DOSBox README. You should have some experience with using DOSBox, first, before attempting this. Linux: ~/.Windows 3x will now run in DOSBox from a mounted folder. 存档位置 Windows: C:\Users\USER_NAME\Documents/Paradox Interactive\Stellaris\save games Autosave frequency is player dependent (through Settings -> Gameplay/Autosave frequency).Individual saves also display the player's number of fleets and number of controlled planets.To enable deletion, click the bin icon, proceed to delete saves, and click the bin icon again to disable deletion. Can be done for per campaign or per individual save. Garbage bin icon - Used to delete saves.Cloud icon - Indicates whether this is a local-save (red), a cloud-save (green) or in the middle of cloud-save synchronization (blue).To continue the saved game without issues it is recommended to roll back to the save-game's version (via Steam -> Betas tab).
#Windows 3.1 setup disk Patch
This usually occurs after major patch updates. Floppy disk icon - Indicates a version-incompatible save game.Note: This currently requires Steam cloud synchronization (local save not supported at present).
Gauntlet icon - Indicates an ironman game meaning, one (auto-) save per campaign. Saves are sorted per campaign (left half) with individual saves within the campaign (right half). Stellaris employs a somewhat more advanced save system compared to other (older) PDS games. The host then can choose to include them as part of the galaxy generation. To circumvent this, players can create their custom empires, save them and send them to the host player. They may then proceed to pick one of the empires within the game to play.Īdjoining players can't create their own empires when joining a MP game, but have to pick one of the existing empires within the game (this is due to the random nature of the generated galaxy). When joining a MP game, a player receives the latest save game from the host containing information about the state of the galaxy. If players can't find a specific session they can use the Direct Join function to input the ServerID given to them by the host player. Players looking to join a MP game can scan for servers (shows closest servers) to look for games about to start or ones already in-progress. If the game is a continuation of a previous session, the host needs to choose the Host Saved Game function and - after repeat the first step (server name etc.) - pick the desired save game (single player saves may be used as well). The same line also displays any gameplay affecting DLCs enabled by the host. The ServerID (shown when hovering above the server icon below the galaxy settings section) can then be given to other players to easily find this specific MP session. The host may then pick an empire and setup the galaxy to play (same process as in single player). #Windows 3.1 setup disk password
A host can choose to add password to restrict the server to specific people or tags/description which can be used to give adjoining players an overall idea of what they should expect.
Hosting a new game requires only a server name.